ThrownZone SEASON 2026
Balance 18,420 cr
Manager Collector M

Eligibility is computed against your actual collection, not just a rarity count — the same five cards have to fill five positional slots and stay inside the Superstar quality cap. Blocked rows say what is missing and hand that straight to the marketplace.

My contests

Live scoring, upcoming lineups, and everything already settled.

Career record

every contest you have ever entered

Points come from each player's live stat line, scored with the , so the box score, the fantasy total, the rank and the prize always agree. A player the feed has not named yet has scored nothing yet — nothing on this page is estimated.

Packs

Where new cards enter the world. Odds published, always.

Every pack is a set of guaranteed slots with published odds, and only the last slot is a lottery. The Kickoff Packs are free and claimed once per account; the Booster is on sale all season and is the only place credits leave circulation for cards rather than for entry fees. Everything else — PLUS packs from finishing bands, and every card another manager owns — comes from playing and from the marketplace.

Collection score

How good is your collection, against everyone else's.

How the score is built

every point accounted for

Collection level

Leaderboard rewards

paid every week

Leaderboard

Achievements

each one is worth collection score

Card count is capped at 150 so a pile of worthless cards cannot out-score a small sharp collection, and cards you have not played in four weeks count half — the same Active Collection Score rule the design doc argues for. Hoarding is a strategy the score deliberately refuses to reward.

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Watchlist

cards you are tracking

Price alerts

set one from any card

Game logs, usage, defensive ranks, scheme and news are all simulated and seeded per player, so a page reads the same every time you open it. The scoring-format switch rescores the same stat lines rather than storing three sets of numbers, which is why position ranks move when you change it. Every score on this page can be taken apart into the inputs that produced it — a rating nobody can audit is a rating nobody trusts.

The book

Every copy that is actually for sale — who owns it, which serial it is, and what they want for it.

Marketplace

Every card, what it's worth, and whether the ask is fair.
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Mock data — a seeded generator stands in for the card database, so prices and histories are stable across reloads but entirely fictional. Prices are in game credits (cr), which cannot be bought or cashed out; flip CFG.currency in data.js if that ever changes. Fair value is the design doc's Stage 1: comparable-card pricing from the game's own clearing prices, no projections vendor required.

Portfolio

What you own, what it's worth, and what to do about it.
Portfolio value
Market value Cost basis

My cards

Every row opens that card's marketplace page — the two sections are one loop, not two apps. Active Collection Score counts a card at half weight once it has sat unplayed for more than four weeks, which is why the score is lower than a raw rarity sum.