THROWNZONE NEWS · MASTHEAD
The wire desk for a game played with cards you actually own. Packs, contests, rule changes, card drops, market moves and player status — it breaks here first, and everywhere else second.
THE ONE LINE: Pull cards, build a collection, play the cards you own, win credits and prizes, and climb from Core to Hall of Fame over the season.
How this newsroom is built
This is not a blog with posts. It is a wire with rarity. Every story is stamped with a rarity tier and a story serial, borrowed straight off the cards. The tier tells you how much the story matters. The serial tells you it is one specific, numbered dispatch.
| Story tier | Frame | What runs at this tier | Serial format |
|---|---|---|---|
HALL OF FAME | Gold | The one story that owns the page. Launches, season finals, anything that changes the game itself. | 001 / 2 |
LEGEND | Pink | Ladder contests, Millionaire-class pools, rule changes. | 007 / 10 |
ELITE | Purple | Card drops, pack odds, market structure. | 012 / 30 |
RARE | Blue | Contest slates, strategy, market movers. | 044 / 120 |
CORE | Steel | Daily desk: player status, reminders, results, housekeeping. | 324 / 600 |
A story serial is an editorial device — it numbers the dispatch, not a card. It is never printed in a format that could be mistaken for a live card's mint.
The three stamps
| Stamp | When it is used |
|---|---|
| 🔴 BREAKING | Something just changed and it affects a lineup, a lock, or a balance. At most one on the page. |
| ⚡ JUST IN | Live in the last 60 minutes. Confirmed, not yet dramatic. |
| 🟩 TZ UPDATE | Official ThrownZone business: rules, packs, contests, product. |
The publishing rule
ThrownZone News is the system of record. New packs, contest launches, rule changes, scoring changes, giveaways, special events and player status drop here first and are pushed everywhere else afterward. If a number is live in the game and not on this page, that is a newsroom bug.
Order of publication: ThrownZone News → in-app banner → email → social.
1. No fabricated data, ever. Every stat, price, odd, payout and quote traces to the live game or a named source. If it isn't real, it doesn't run. An empty slot beats an invented one. 2. Every number carries its source. Odds, prices and payouts cite the guide section or the live lobby, and every story states when it was filed. 3. Corrections run at the tier of the original story, in the same slot, marked CORRECTION. 4. "At a full field" is always labeled as a ceiling. Never print a prize pool as a promise. 5. Never imply credits have cash value. Not in a headline, not in a subhead, not in a chip. 6. Player news is confirmed or it is absent.
Source ledger
Every figure on this wire traces to the ThrownZone Official Game Guide, Season 2026, or to the live game on the date the story was filed. Where the guide says "from" or "about", the wire says it too.
| Claim | Where it comes from |
|---|---|
| Opening night, Showdown format, Captain 1.5× | Guide §8 Building Your Team · §16 Quick Start |
| 5,000 cr · Starter · 4 Kickoff · +100 daily | Guide §2 Getting Started · §12 Winning & Rewards |
| Pack prices, odds, PLUS packs, Gold 1.2% | Guide §4 Packs · the Packs shelf |
| Print runs 600 / 120 / 30 / 10 / 2 | Guide §5 Card Rarities |
Serial minting, tie-break rule, Low # | Guide §7 Serial Numbers · §11 Tie-Breakers |
| Tier requirements, Superstar cap, max fields | Guide §8 · §9 Contests · the contest generator |
| 15% rake, payout curve, 20-entry worked example | Guide §9 · §12 |
| Ladder pools, tickets, satellites | Guide §9 · §12 |
| The Book, 2 cr floor, 5% seller fee, fee burned | Guide §13 Trading & Marketplace |
| Server authority, append-only ledger, staff limits | Guide §14 Account & Security |
| The five-minute lock, the Weekend board, pack position mix | The live game, Sept 8, 2026 build |
Refresh before every publish. If the live game and this page disagree, the live game is right and this page is a bug.
Problems, corrections, tips: support@meatballparmff.com.